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Consumers want conflict. They want violence and war, rivers of blood and viscera, and they want it in a form they can identify with. Nothing too close to home, mind, but give them a real-life conflict in a far flung nation and they're as happy as a dog with two dicks. Now that all the big wars have pretty much been covered though, the demand for new conflicts is effectively outstripping the supply, and we seem to be getting the film and the game of the war before the fighting stops. Delta Force: Task Force Dagger's Afghan setting. Behind Enemy Lines hitting the cinema screens when the dust had barely settled in Kosova -it's getting to the stage where US presidents have to start wars just to appease the appetite for new consumer products (and don't be surprised when the Operation Enduring Freedom RTS comes along in a year or two either).
Of course all this is fine news for us gamers, as there's only so many ways you can kill a roomful of Nazis. We still get to shoot things in the head, but the change of scenery is always nice.
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This time we're off to Mogadishu, Somalia, with our good friends the Delta Force, the eponymous heroes of Novalogic's long-running tactical action series. And needless to say, it's not going to be any summer holiday.
Confusingly, Delta Force: Black Hawk Down is not based on the film or the book of almost the same name, or even the incident in which the Black Hawk went down (see boxout: Massacre in Mogadishu). Neither is it, as we had originally hoped, the long-awaited collaboration between hairy-chinned action has-been Chuck 'The Ginger Ninja' Norris and homegrown cinematic visionary Ridley Scott, in which Chuck returns to Somalia to rescue captured American GIs from illegal POW camps. Instead, the game takes the far more sensible route of recreating, as closely as possible, the events that took place in Somalia circa 1993, content with only visual reference to the film. And a whole lot less blood.
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More importantly, it all looks rather good. While previous Delta Force games, much like the films of Chuck Norris, have always had something to recommend them, they were never exactly works of art. In fact, they often looked nasty, and were saved only by their addictive multiplayer modes, working hand in hand with the excellent NovaWorid Internet servers.
Black Hawk Down, on the other hand, the first significant Delta Force game since Land Warrior, is a visually striking piece of software. It's being built on a modified Comanche 4 engine, which has adapted remarkably well to powering a first/third-person shooter. The environments are expansive and detailed, the action transitioning smoothly between indoor and outdoor settings. Characters move convincingly around the terrain, and scripted and real-time events mesh seamlessly to create the illusion of battlefield chaos. It's a far cry from the drab days of Land Warrior, that's for sure.
Most striking of all, the levels are simply huge, promising to take the trademark multiplayer action to even greater heights. And you better believe the team is working on some serious multiplayer options, with co-operative play, team deathmatch and free-for-all modes already confirmed.
Better still, the engine's chopper-sim background is set to produce some top-notch vehicular action, with both airborne and ground vehicles available through the course of the 20 missions. These are set to include attack choppers, humvees and maybe more, though as no vehicles had been implemented last time we played the game, it's hard to see the developers expanding much on this list (it's due to ship in October). How the addition of vehicles will figure into multiplayer is yet to be seen, but it certainly suggests some interesting possibilities (humvees vs technicals, anyone?).
Dominance And Submission
The upshot of all this is that while Black Hawk Down is still very much a Delta Force game at heart, it's a far more complete and accomplished example than any before it. As if we were in any doubt of this, we played through a couple of the game's 20 missions with Novalogic producer Ed Gwynn, who was keen to impress upon us the amount of variety and complexity we can expect come October.
'One of the things these Delta Force and Rangers guys were dealing with in Somalia was that a lot of the enemy were just civilians running around with guns. They didn't want to shoot these guys. I mean, some of them were using women as shields. And as much as we want the game to be action-filled and fast, we want to get some of that complexity in there too,' says Ed.The mere idea of enemies using women as human shields certainly suggests a brave design stance on Novalogic's part, though we've since been assured that such devices will not be used in the game. It nevertheless points to an ambitious approach to enemy Al, one that we can only pray they follow through on.
Ed explains: 'We're pushing to have some smart Al. For example, if you surprise the enemy, say approaching from behind and getting them at gunpoint, they'll drop their gun and submit. Hopefully players will figure out that they don't have to kill everything, just get them worried.'
Fight Or Flight
To give you a better idea of the overall feel of the game, the main level we played, and the one most suggestive of Ridley Scott's film, begins in a US base on the outskirts of Mogadishu. As soon as the level loads up, the familiar buzz of radio chatter reminds you that you're back in the world of Delta Force, a place where rigorous military authenticity is a point of pnde. After a quick jog across the dusty base, you're given the ominous order to hop aboard a Black Hawk helicopter and prepare for an assault on Mogadishu. Soon afterwards, you take to the air. still in real-time, and begin zooming over the dunes towards the city. A single false move at this stage could see you tumbling to your death, but soon enough you're approaching downtown Mogadishu, and are far too busy trying to pick off tangos through your rifle scope to worry about such trivialities. Your journey comes to an end atop a terrorist-infested building in the centre of town, whereupon you hop off and continue on foot. It's an exciting way to introduce a level, one influenced as much by games like Medal of Honor as any Hollywood account, and Ed assures us that the entire game will be infused with this impressive sense of cinema.However, not every mission is going to be such a straightforward urban assault, and other levels promise a variety of closequarters and long-range combat missions, as well as stealth, sniping and recon.
'We don't want to pigeonhole the player, we want to give them options. If you want to be the Rambo guy and go and shoot everybody, you can try. Or you can be really sneaky, maybe not kill anyone at all. There's always a couple of different ways to play the game.' Ed pauses to fill a couple of local thugs with lead.
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'Realistically, a lot of players are going to want to just shoot everything that moves and get a stat screen at the end. saying they shot so many enemies. But then, you're not going to have unlimited ammo, so if you're out there drilling everyone down, all of a sudden, hey. you don't have enough ammo to finish the objectives. It's a bit of balancing act, but we think we've got it right.'
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The way things are shaping up, we've got no reason to argue, though it's going to be a sprint to the finish if Black Hawk Down is to hit its over-ambitious October release date. With a game this promising, let's just hope it doesn't come out half-cocked.